Rules

The rules on this page apply to the Net World Order. You must read these terms and conditions before you will be accepted to this e-federation. Failure to read the rules will result in your immediate termination.

E-Fed Rules

Rule #1:
No complaining what so ever if you lose a match. If you lose it's either because you:
1) Didn't roleplay enough
2) Your role-plays stunk
3) It's for your own good [you might need to lose for a storyline or something.]

If you do this you will be warned not to do it again. If the problem continues it will result in jobbing of your wrestler, or even termination.

Rule #2:
We prefere Original Wrestlers, but we will accept real wrestlers, but if you use a real wrestler, expect us to be very strick with this because we will only accept The Best. Original Wrestler will get more leway because they are using more creativity using a fake wrestler instead of real wrestlers.

Rule #3:
Maximum of 3 wrestlers for each member. You can make any combination of wrestlers you want.

Rule #4:
Have fun, don't get too wrapped up in E-Feds. If you can't roleplay, I'll take any excuse, even if you just didn't feel like roleplaying, just let us know ahead of time.

Rule #5:
Send in ideas for storylines, send in ideas for matches, even if it doesn't involve your wrestler. We're open to ideas!

Roleplay Rules

Rule #1:
Keep the swearing to a minimal, we won't punish you for swearing.

Rule #2:
No Racial, religious, or anti-semetic remarks of any kind that could affend someone. This will result in suspension.

Rule #3:
Roleplays must at least be 50 lines in legth. We prefer quality over quantity, but make sure to get as close to the line minimum as possible.

Rule #4:
Originality is the key, you should not use in-ring roleplays, these involve no creativity, but you will not be punished in anyway if you use in-ring roleplays. Let's get some interesting stuff though, some original roleplays. The more origional you are, the better chance you have of winning your match.

Rule #5:
We grade role-plays in 4 different catagories.

1) Quality- Of course the most important part of a roleplay is how well it is written. 35% of the winners roleplays will be based on his quality of roleplaying.
2) Length- How long your role-play is doesn't always matter that much, but we like to see it. Although angle and quality will be the main determiners in choosing a winner, we will always put length into perspective. 10% of the winners roleplays will be based on lenght.
3) Angle/Fueds- The most important part of choosing a winner is his current angle. This isn't one of those feds that just gives you winners, we run constant, exciting angles with our roster. If you out roleplay your opponent, but the angle you two, or just one of you are currently in will be the bigger factor in choosing a winner. 45% of the winning roleplayer is based on his angle.
4) Push- Last but not least is if you are in the middle of a push or not. In case your not familiar with this term it means that we take your character, and make him one of the better wrestlers in the federation. We give you title shots, W's in the record column, and maybe even a part in the main angle of the federation. 10% of the winning roleplayer is based on his push.